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Mobile app development

Mobile products built for real-world complexity.

React Native, iOS and Android applications with offline workflows, hardware integrations, notifications, payments and scalable backend systems.

  • Tested on physical devicesHardware and offline behaviour is not left to simulators.
  • Offline behaviour designed up frontSync and conflicts are decisions, not afterthoughts.
  • Release automationBuilds, signing and distribution are scripted and repeatable.

Why mobile projects get harder than expected

  • The network is not reliable

    Field staff, delivery and travel users lose signal. An app that assumes connectivity fails when it matters.

  • Hardware behaves differently on every device

    Bluetooth stacks, permissions and background limits vary across OS versions and manufacturers.

  • The backend was not designed for apps

    Chatty APIs, no versioning and no push infrastructure make every release a risk.

  • Release is a process, not an upload

    Store review, signing, staged rollout and force-update policy need planning from the start.

What we build in mobile

The hard parts of mobile are rarely the screens. They are connectivity, devices, permissions and release management.

  • React Native applications

    One TypeScript codebase for iOS and Android, with native modules where the platform demands them.

  • Native iOS and Android

    Swift and Kotlin when performance, platform APIs or hardware access justify separate codebases.

  • Mobile architecture

    State management, navigation, modular structure and API contracts that let the app grow without rewrites.

  • Bluetooth and hardware integration

    BLE pairing, device protocols, firmware communication and sensor data, tested on real devices.

  • Offline-first workflows

    Local storage, background sync and conflict handling for users who work without reliable signal.

  • Push notifications

    Targeted, permission-aware messaging with deep links and delivery tracking.

  • Payments and authentication

    In-app purchases, card and wallet payments, biometrics, SSO and secure token storage.

  • Analytics and crash reporting

    Event tracking with consent and crash diagnostics to see what happens after release.

  • App Store and Google Play publishing

    Store listings, review requirements, signing, staged rollouts and release automation.

A mobile system is more than an app

  1. App

    React Native or native UI with local state and a typed API client.

  2. Device layer

    Bluetooth, camera, sensors, secure storage and permissions behind small, testable modules.

  3. Sync and offline store

    A local database and a queue that reconciles changes when the connection returns.

  4. Backend API

    Versioned endpoints, authentication, push dispatch and background jobs.

  5. Observability

    Crash reports, release health and API monitoring tied to app versions.

Mobile technology

Apps
  • React Native
  • Expo
  • Swift
  • Kotlin
  • TypeScript
Device
  • Bluetooth Low Energy
  • Secure storage
  • Biometrics
  • Camera and sensors
Backend
  • Node.js
  • PostgreSQL
  • Redis
  • Push services
Release
  • TestFlight
  • Google Play tracks
  • CI pipelines
  • Crash reporting

How a mobile project runs

  1. Product and technical discovery

    Users, devices, offline needs, hardware protocols and backend gaps are defined before screens.

  2. Prototype the risky part first

    Bluetooth pairing, sync or payments are proven on real devices before the rest is built.

  3. Build in releasable increments

    Test builds reach your devices every sprint through TestFlight and internal tracks.

  4. Beta, store review and rollout

    We prepare store assets, handle review feedback and release in stages.

  5. Monitor and iterate

    Crash rates, adoption and feedback decide what is built next.

Typical phases for a mobile product

Typical durations for this kind of work. Real timing depends on scope, integrations and how quickly decisions are made.

  1. Step 1: Discovery and prototype

    2 to 4 weeks

    Scope, architecture and a prototype of the highest-risk feature.

  2. Step 2: Design

    2 to 4 weeks

    Flows, platform conventions and a clickable prototype.

  3. Step 3: Build

    8 to 20 weeks

    Varies with hardware work, offline needs and backend scope.

  4. Step 4: Beta and store release

    2 to 4 weeks

    Device testing, store review and staged rollout.

Have an app in mind?

Describe who will use it, where, and what hardware or systems it has to work with.

Questions about mobile development

Still have questions? Tell us about your project and we will answer in one business day.

Book a call
React Native or native: how do you decide?

React Native fits most business apps and keeps one team and one codebase. We go native when performance, platform-specific APIs or deep hardware work dominate. We state the reasoning and the trade-off before you commit.

Can the app work without an internet connection?

Yes, if it is designed for it. That means a local database, a sync queue and rules for conflicts. It affects scope and cost, so we settle it during discovery.

Do you handle App Store and Google Play submission?

Yes. We prepare builds, store listings and metadata, respond to review feedback and set up staged rollouts. Store policies change and approval is decided by the stores, so we cannot promise a review outcome.

Can you integrate our hardware device?

Yes, typically over Bluetooth Low Energy. We need the device protocol documentation and access to units for testing. Working with your firmware team early avoids the most expensive rework.

Tell us about your mobile product

Share the users, the platforms, and any hardware, offline or payment requirements. A short note is enough.

We use your details only to answer this inquiry.